(installation, 600x400). A hundred camera's are attached to the walls of a small room. The camera's are triggered to go off when someone enters the room. It' a sort of "paparazzi-space", without the human element. The camera's flash and shoot but their goal is the action, not the photographic result.
‘Dust’ is a 1:1 scale replica of one of the most played computer game maps in the world. The idea is to build the 3D model of ‘de_dust’ of the first person shooter game ‘Counter Strike’ as a permanent ‘building’ from concrete, making this map accessible as a large scale public sculpture.